Conquest

The World Map

Ten zones make up the world of Stream Siege, and every channel fights over the same ten. Win a battle at a zone and your channel takes it from whoever held it. Holding zones pays honor every day, and taking a zone off a channel with a lot of them pays more. The leaderboard ranks channels by honor, so the map is the score.

The Withered Oasis

Old desert water ringed by broken stone, with one long road past it.

Held by-Difficulty-

The Sundered Causeway

A star-lit bridge over open sky, with nothing to fall back to.

Held by-Difficulty-

The Cinder Ring

A burnt track of ash and embers that loops back on itself.

Held by-Difficulty-

The Hollow Vein

Crystal caves and falling water, bright and very cold.

Held by-Difficulty-

The Bone Dunes

Shifting sand and old bones, with long open ground between cover.

Held by-Difficulty-

The Blighted Moor

Wet grassland and quiet paths where the green has started to turn.

Held by-Difficulty-

The Withered Fields

Farm country gone to seed, wide lanes and very little shelter.

Held by-Difficulty-

The Storm Summit

The top of the ice, where the wind arrives before the enemies do.

Held by-Difficulty-

The Obsidian Shelf

Black rock above a lava flow, hot and narrow underfoot.

Held by-Difficulty-

The Frozen War-Plain

Flat snow and hard ground, made for a fast run at your line.

Held by-Difficulty-

Taking a zone

Any channel can attack any zone at any time. Beat the zone and your channel becomes its holder. Lose, and nothing changes: you keep what you already hold.

Difficulty climbs

Every win at a zone makes it harder for everyone: tougher enemies, and more waves arriving empowered. Each day that passes softens every zone by one step.

Honor is the score

Capture a zone and you are paid for it, hold zones and you are paid every day, and beat another stream in a live match and you are paid for that too.