The Alchemist coats one enemy per hit with poison that keeps ticking after the shot lands, and its poison burns straight through cloaks that hide enemies from other towers. It targets the un-poisoned enemy closest to your base, so you spread infections across the wave and let them all bleed out at once rather than focusing fire. The up-front hit is small; the damage arrives over time, which rewards infecting enemies early before they get close. It is best against cloaking enemies and against waves you can afford to let rot as they walk.
On a team: The Alchemist is the cloak counter: its poison ignores stealth, so cloaked enemies that slip past everyone else still take steady damage. It also stacks lasting pressure across a whole wave without needing to concentrate fire.
Base attack
| Damage | Every | Range | Targets | Targeting |
|---|---|---|---|---|
| 7.5 | 1.6s | 12 | 1 | unpoisoned closest to base |


