Enchantress portrait
Crowd control and slows

Enchantress

Crowd control. Slows enemies so the team gets more shots in.

The Enchantress chills up to two enemies with each bolt, slowing them 60% for 3 seconds while dealing 7 damage to each. It aims at the un-slowed enemy closest to your base, so it spreads its chill across the wave rather than piling onto one target. During a match you use it to drag the whole advance to a crawl, which keeps enemies inside everyone else's range for far longer. Its own damage is modest; the value is the time it buys. It is best when the team needs more shots on a fast or heavy wave before it reaches the base.

On a team: The Enchantress controls what reaches the base. By slowing the front of every wave it multiplies the number of attacks the whole team lands, so every other tower effectively hits harder.

Base attack

DamageEveryRangeTargetsTargeting
71.15s122unslowed closest to base

The three kits

Frost Mage art

Frost MageFree default

Chilling two enemies at once

Frost Mage is the free default Enchantress kit: a bolt that hits up to two enemies for 7 each and slows both 60% for 3 seconds, aimed at whichever enemies are not yet slowed. It spreads its chill across the wave, which is exactly the class job of buying the team more shots. Its spells are Ice Block, which freezes two enemies solid for 3.75 seconds and deals 130 to each on the way in, and Shatter, which instantly fires 4 real bolts, each dealing your normal bolt damage plus 15 to each of your usual 2 enemies and carrying your frost slow. The loop is to keep the front of every wave crawling so the whole team lands extra attacks before anything reaches the base.

Frost Bolt: Hits up to 2 enemies for 7 damage each, slowing each by 60% for 3 seconds. (7 damage every 1.15s, range 12)

Spells: Ice Block · Shatter

Stormcaller art

StormcallerUnlockable kit

Forking lightning that stuns

Stormcaller is an unlockable kit that swaps lasting slows for hard hits and stuns: lightning strikes the target for 7, forks to up to 3 more enemies for 3.5 each, and briefly stuns (0.85 seconds) everything it touches. It still delivers crowd control, but as short stuns spread across a group rather than lasting slows. Its spells are Howling Gale, which slows up to 2 enemies by 80% for 4 seconds and deals 65 to the first, and Static Fork, which instantly fires 7 real bolts for your normal bolt damage plus 25 each, every one forking through the pack and carrying the stun exactly as your attack does. This kit trades the Frost Mage kit's steady chill for bursts of damage and stutter-stops.

Chain Lightning: A lightning bolt strikes your target for 7 damage, then forks to up to 3 more enemies for 3.5 each. Every enemy struck is briefly stunned (0.85 seconds). (7 damage every 1.35s, range 12)

Spells: Howling Gale · Static Fork

Water Mage art

Water MageUnlockable kit

Single-target control that drags enemies back

Water Mage is an unlockable kit built around one enemy at a time: the Undertow current deals 18 damage every 1.85 seconds, and each hit has a 70% chance to send the target walking backward at half speed for 5 seconds, away from your base and held off other crowd control until it trudges back. Instead of a wide chill, this is powerful single-target disruption that can send a dangerous enemy the wrong way down the path. Its spells are Riptide, which deals 100 to the enemy closest to your base and shoves it 4 path-units backward, and Geyser, which deals 150 and a brief stun (0.5 seconds) to one enemy plus 45 splash onto everything right next to it. Where the Frost Mage kit slows the many, the Water Mage removes the one that matters.

Undertow: A single-target current, 18 damage every 1.85 seconds. Each hit has a 70% chance to charm one enemy: it walks backward at half speed for 5 seconds, then trudges back, held off crowd control the whole time. Targets the enemy closest to your base. (18 damage every 1.85s, range 12)

Spells: Riptide · Geyser

Upgrades only the Enchantress is offered

No other class can be dealt these 6 cards in the draft. Every kit is also offered from the shared pool on top of them; the full list is on the upgrades page.

Any Enchantress kit

  • Ice Twister: A twister forms on enemies at your tower, slowing all it touches by 40% and grinding each for 17 damage a second. Fuel (8 seconds) burns only beside enemies; recharge takes 10 seconds.
  • Winter Rites: Your two nearest tower-mates slow what they hit by 55% for 2 seconds. Enemies you control have a 24% chance to add a brittle stack, each stack adding 400% damage to the next hit.

Frost Mage only

  • Deep Chill: Every 2nd hit freezes your target solid for 3 seconds.

Stormcaller only

  • Ball Lightning: An orb forms on enemies at your tower, arcing each second to one within 3 range for 37 damage, stunning it 0.25 seconds. Fuel (10 seconds) burns only beside enemies; recharge takes 10 seconds.
  • Fork Storm: Your chain lightning strikes 3 more enemies, and its jumps reach 130% further.

Water Mage only

  • Maelstrom: When your charm ends or its enemy dies, the charm spreads to the nearest enemy within 12 range, 28% of the time. A spread charm can spread again, never twice to one enemy.

Numbers on this page are the live base values from the game's content files. Wave scaling and the upgrades you draft change them in play, and a card's own numbers grow with every Empower you have banked.